The term meta                                                

                             

The term "meta" is used in various contexts to refer to something that is self-referential or about itself.

It can be used as a prefix to describe something that is beyond or transcending its original form or category, or as a noun to refer to a level of abstraction or analysis. For example, in the context of a discussion forum or social media platform, a "meta" discussion may refer to a discussion about the rules or policies of the platform itself, rather than the topic being discussed. In computer science, metadata refers to data that describes other data, such as the author, date, and format of a document.

In philosophy, "meta" is often used to refer to a higher level of abstraction or analysis. For example, "metaethics" is the study of the nature of ethics itself, rather than specific ethical principles or rules.

Overall, the term "meta" is used to refer to something that is reflective, self-referential, or operating at a higher level of abstraction or analysis than the thing it is referring to.




We are open for suggestions from those who understand our view or concept,

mail us your text how to describe this, before it even happen.

This is a tricky one somehow we can imagine what Metaverse IRL can be -

but the next level is IR-RL one or several more dimension. 

Syocto have a view, but we would like to hear from others, we don't want to put "colours" on the subject yet

Some information about metaverse.

The term "metaverse" refers to a virtual or digital realm that encompasses a collective virtual universe consisting of multiple interconnected virtual spaces, where users can interact with digital content, engage in social activities, and participate in various experiences. The concept of the metaverse has gained attention in recent years due to advancements in virtual and augmented reality technologies.


"Metaverse IRL" could be interpreted as the concept of bringing elements of the metaverse, which is a virtual realm, into the physical world ("in real life" or "IRL"). This could include integrating virtual and augmented reality experiences into our physical surroundings, creating immersive digital experiences that are seamlessly integrated with our everyday lives.

For example, "Metaverse IRL" could involve the use of augmented reality (AR) to overlay digital content on top of the physical environment, allowing users to interact with virtual objects or characters in real-world locations. It could also involve the use of virtual reality (VR) to create virtual experiences that are indistinguishable from physical reality, such as virtual meetings, virtual events, or virtual travel experiences.

"Metaverse IRL" could have various applications, ranging from entertainment and gaming to education, communication, and even commerce. It could revolutionize how we interact with and experience digital content, blurring the lines between the virtual and physical worlds, and opening up new possibilities for human interaction and engagement.

However, it's important to note that the concept of the metaverse and its potential impact on the physical world is still a developing concept, and its practical implementation and implications are still being explored. As technology continues to advance, the concept of "Metaverse IRL" may evolve and transform how we perceive and interact with both virtual and physical realities in the future.